turtles-own[vision blanco efectividad amigo ip]
rojos-own[brigada cubierta]
patches-own[cobertura]
breed[rojos rojo] ;guerrilla
breed[azules azul]

to setup
clear-all
  ask patches [set cobertura random-float 5 set pcolor green - cobertura ]
  create-rojos R[set shape "person" set color red set vision random V set efectividad random-float E set ip random-float 1
    set brigada random brigadas
    set xcor (- brigada + random filas) set ycor random-ycor set cubierta [cobertura] of patch-here set amigo one-of other rojos with [brigada = brigada]
    ifelse tipoEnfrentamiento = "fila" [set heading 90][set heading random 180]]
  create-azules A[set shape "person" set color blue set vision random V set efectividad random-float E set ip random-float 1
    set xcor 10 + random filas set ycor random-ycor set amigo one-of azules in-radius vision
    ifelse tipoEnfrentamiento = "fila" [set heading -90][set heading random -180]]
reset-ticks
end

to go
  if not any? rojos [ user-message "Ganan los azules" stop ]
  if not any? azules [ user-message "Ganan los rojos" stop ]
  ask rojos [reune-brigada busca-cobertura]
  ask turtles[ifelse tipoEnfrentamiento = "perseguir" [rt random 180 fd random-float 2 apunta ifelse blanco != nobody
    [ifelse ip > 0.5 [apunta get_amigo huir][get_amigo apunta pleitear apunta dispara]][fd random-float 1]
    ]
    [fd random-float 2 apunta ifelse blanco != nobody
    [ifelse ip > 0.5 [apunta get_amigo huir][get_amigo apunta pleitear apunta dispara]][fd random-float 1]] ]
  tick
end
to reune-brigada
  ifelse amigo != nobody [ set heading towards amigo  fd random 10][get_amigo]
end

to busca-cobertura
  let spot max-one-of patches in-radius vision [cobertura]
  if spot != nobody[set heading towards spot fd random 10]
end

to apunta
  ifelse breed = rojos[let b one-of azules in-radius vision set blanco b][let b one-of rojos in-radius vision set blanco b]
  ifelse blanco != nobody [set heading (towards blanco)][ifelse breed = rojos[set heading random 180][set heading random -180]]
end
to dispara-rojo
  apunta if random-float 1 > efectividad[if blanco != nobody and [cubierta] of blanco < 2.5[ask blanco [die]]] apunta
end

to dispara-azul
  apunta if random-float 1 > efectividad[if blanco != nobody [ask blanco [die]]] apunta
end
to dispara
  ifelse breed = rojos[dispara-azul][dispara-rojo]
end
to pleitear
  ;; move toward the midpoint of your friend and enemy
  facexy ([xcor] of amigo + [xcor] of blanco) / 2
         ([ycor] of amigo + [ycor] of blanco) / 2
  fd 0.1
end

to huir
  ;; put your friend between you and your enemy
  facexy [xcor] of amigo + ([xcor] of amigo - [xcor] of blanco) / 2
        [ycor] of amigo + ([ycor] of amigo - [ycor] of blanco) / 2
  fd 0.1
end

to get_amigo
  ifelse breed = rojos[set amigo one-of other rojos with [brigada = brigada]][set amigo one-of azules in-radius vision]
end
@#$#@#$#@
GRAPHICS-WINDOW
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BUTTON
91
76
165
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setup
NIL
1
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OBSERVER
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BUTTON
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go
T
1
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OBSERVER
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SLIDER
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SLIDER
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SLIDER
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CHOOSER
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tipoEnfrentamiento
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0

SLIDER
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filas
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SLIDER
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E
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PLOT
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Batalla
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NIL
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true
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"" ""
PENS
"Rojos" 1.0 0 -5298144 true "" "plot count rojos"
"Azules" 1.0 0 -14070903 true "" "plot count azules"

MONITOR
1317
280
1510
325
efectividad rojos
mean([efectividad] of rojos)
2
1
11

MONITOR
1317
343
1502
388
efectividad azules
mean([efectividad] of azules)
2
1
11

SLIDER
92
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264
416
brigadas
brigadas
0
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5.0
1
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NIL
HORIZONTAL

@#$#@#$#@
## WHAT IS IT?

(a general understanding of what the model is trying to show or explain)

## HOW IT WORKS

(what rules the agents use to create the overall behavior of the model)

## HOW TO USE IT

(how to use the model, including a description of each of the items in the Interface tab)

## THINGS TO NOTICE

(suggested things for the user to notice while running the model)

## THINGS TO TRY

(suggested things for the user to try to do (move sliders, switches, etc.) with the model)

## EXTENDING THE MODEL

(suggested things to add or change in the Code tab to make the model more complicated, detailed, accurate, etc.)

## NETLOGO FEATURES

(interesting or unusual features of NetLogo that the model uses, particularly in the Code tab; or where workarounds were needed for missing features)

## RELATED MODELS

(models in the NetLogo Models Library and elsewhere which are of related interest)

## CREDITS AND REFERENCES

(a reference to the model's URL on the web if it has one, as well as any other necessary credits, citations, and links)
@#$#@#$#@
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@#$#@#$#@
NetLogo 6.4.0
@#$#@#$#@
@#$#@#$#@
@#$#@#$#@
@#$#@#$#@
@#$#@#$#@
default
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@#$#@#$#@
0
@#$#@#$#@
