globals
[
  max-grain    ; maximum amount any patch can hold
  gini-index-reserve
  lorenz-points
  ;tie-income?  ; income is tied between classes
  ;tie-taxation? ; income is taxed based on current current taxation standards
]

patches-own
[
  grain-here      ; the current amount of grain on this patch
  max-grain-here  ; the maximum amount of grain this patch can hold
]

turtles-own
[
  age              ; how old a turtle is
  wealth           ; the amount of grain a turtle has
  life-expectancy  ; maximum age that a turtle can reach
  metabolism       ; how much grain a turtle eats each time
  vision           ; how many patches ahead a turtle can see
  tax-rate         ; rate of tax based on class
]

;;;
;;; SETUP AND HELPERS
;;;

to setup
  clear-all
  ;; set global variables to appropriate values
  set max-grain 50
  ;; call other procedures to set up various parts of the world
  setup-patches
  setup-turtles
  update-lorenz-and-gini
  reset-ticks
end

;; set up the initial amounts of grain each patch has
to setup-patches
  ;; give some patches the highest amount of grain possible --
  ;; these patches are the "best land"
  ask patches
    [ set max-grain-here 0
      if (random-float 100.0) <= percent-best-land
        [ set max-grain-here max-grain
          set grain-here max-grain-here ] ]
  ;; spread that grain around the window a little and put a little back
  ;; into the patches that are the "best land" found above
  repeat 5
    [ ask patches with [max-grain-here != 0]
        [ set grain-here max-grain-here ]
      diffuse grain-here 0.25 ]
  repeat 10
    [ diffuse grain-here 0.25 ]          ;; spread the grain around some more
  ask patches
    [ set grain-here floor grain-here    ;; round grain levels to whole numbers
      set max-grain-here grain-here      ;; initial grain level is also maximum
      recolor-patch ]
end

to recolor-patch  ;; patch procedure -- use color to indicate grain level
  set pcolor scale-color yellow grain-here 0 max-grain
end

;; set up the initial values for the turtle variables
to setup-turtles
  set-default-shape turtles "person"
  crt num-people
    [ move-to one-of patches  ;; put turtles on patch centers
      set size 1.5  ;; easier to see
      set-initial-turtle-vars
      set age random life-expectancy ]
  recolor-turtles
end

to set-initial-turtle-vars
  set age 0
  face one-of neighbors4
  set life-expectancy life-expectancy-min +
                        random (life-expectancy-max - life-expectancy-min + 1)
  set metabolism 1 + random metabolism-max
  set wealth metabolism + random 50
  set vision 1 + random max-vision
end

;; Set the tax-rate of the turtles -- if a turtle has less than a third
;; the wealth of the richest turtle, color it red.  If between one
;; and two thirds, color it green.  If over two thirds, color it blue.
to set-tax-rate-turtles
  let max-wealth max [wealth] of turtles
  ask turtles
    [ ifelse (wealth <= max-wealth / 3)
        [ set tax-rate .35 ]
        [ ifelse (wealth <= (max-wealth * 2 / 3))
            [ set tax-rate .25 ]
            [ set tax-rate .15 ] ] ]
end

;; Set the class of the turtles -- if a turtle has less than a third
;; the wealth of the richest turtle, color it red.  If between one
;; and two thirds, color it green.  If over two thirds, color it blue.
to recolor-turtles
  let max-wealth max [wealth] of turtles
  ask turtles
    [ ifelse (wealth <= max-wealth / 3)
        [ set color red ]
        [ ifelse (wealth <= (max-wealth * 2 / 3))
            [ set color green ]
            [ set color blue ] ] ]
end

;;;
;;; GO AND HELPERS
;;;

to go
  ask turtles
    [ turn-towards-grain ]  ;; choose direction holding most grain within the turtle's vision
  harvest
  ask turtles
    [ move-eat-age-die ]
  recolor-turtles

  ;; grow grain every grain-growth-interval clock ticks
  if ticks mod grain-growth-interval = 0
    [ ask patches [ grow-grain ] ]

  update-lorenz-and-gini
  tick
end

;; determine the direction which is most profitable for each turtle in
;; the surrounding patches within the turtles' vision
to turn-towards-grain  ;; turtle procedure
  set heading 0
  let best-direction 0
  let best-amount grain-ahead
  set heading 90
  if (grain-ahead > best-amount)
    [ set best-direction 90
      set best-amount grain-ahead ]
  set heading 180
  if (grain-ahead > best-amount)
    [ set best-direction 180
      set best-amount grain-ahead ]
  set heading 270
  if (grain-ahead > best-amount)
    [ set best-direction 270
      set best-amount grain-ahead ]
  set heading best-direction
end

to-report grain-ahead  ;; turtle procedure
  let total 0
  let how-far 1
  repeat vision
    [ set total total + [grain-here] of patch-ahead how-far
      set how-far how-far + 1 ]
  report total
end

to grow-grain  ;; patch procedure
  ;; if a patch does not have it's maximum amount of grain, add
  ;; num-grain-grown to its grain amount
  if (grain-here < max-grain-here)
    [ set grain-here grain-here + num-grain-grown
      ;; if the new amount of grain on a patch is over its maximum
      ;; capacity, set it to its maximum
      if (grain-here > max-grain-here)
        [ set grain-here max-grain-here ]
      recolor-patch ]
end

;; each turtle harvests the grain on its patch.  if there are multiple
;; turtles on a patch, divide the grain evenly among the turtles
to harvest
  ; have turtles harvest before any turtle sets the patch to 0
  ask turtles
    [ set wealth floor (wealth + (grain-here / (count turtles-here))) ]
  ;; now that the grain has been harvested, have the turtles make the
  ;; patches which they are on have no grain
  ask turtles
    [ set grain-here 0
      recolor-patch ]
end

to move-eat-age-die  ;; turtle procedure
  fd 1
  ;; consume some grain according to metabolism
  set wealth (wealth - metabolism)
  ;; grow older
  set age (age + 1)
  ;; check for death conditions: if you have no grain or
  ;; you're older than the life expectancy or if some random factor
  ;; holds, then you "die" and are "reborn" (in fact, your variables
  ;; are just reset to new random values)
  if (wealth < 0) or (age >= life-expectancy)
    [ set-initial-turtle-vars ]
end

;; this procedure recomputes the value of gini-index-reserve
;; and the points in lorenz-points for the Lorenz and Gini-Index plots
to update-lorenz-and-gini
  let sorted-wealths sort [wealth] of turtles
  let total-wealth sum sorted-wealths
  let wealth-sum-so-far 0
  let index 0
  set gini-index-reserve 0
  set lorenz-points []

  ;; now actually plot the Lorenz curve -- along the way, we also
  ;; calculate the Gini index.
  ;; (see the Info tab for a description of the curve and measure)
  repeat num-people [
    set wealth-sum-so-far (wealth-sum-so-far + item index sorted-wealths)
    set lorenz-points lput ((wealth-sum-so-far / total-wealth) * 100) lorenz-points
    set index (index + 1)
    set gini-index-reserve
    gini-index-reserve +
    (index / num-people) -
    (wealth-sum-so-far / total-wealth)
  ]
end


; Copyright 1998 Uri Wilensky.
; See Info tab for full copyright and license.
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@#$#@#$#@
## WHAT IS IT?

This model simulates the distribution of wealth.  "The rich get richer and the poor get poorer" is a familiar saying that expresses inequity in the distribution of wealth.  In this simulation, we see Pareto's law, in which there are a large number of "poor" or red people, fewer "middle class" or green people, and many fewer "rich" or blue people.

## HOW IT WORKS

This model is adapted from Epstein & Axtell's "Sugarscape" model. It uses grain instead of sugar.  Each patch has an amount of grain and a grain capacity (the amount of grain it can grow).  People collect grain from the patches, and eat the grain to survive.  How much grain each person accumulates is his or her wealth.

The model begins with a roughly equal wealth distribution.  The people then wander around the landscape gathering as much grain as they can.  Each person attempts to move in the direction where the most grain lies.  Each time tick, each person eats a certain amount of grain.  This amount is called their metabolism.  People also have a life expectancy.  When their lifespan runs out, or they run out of grain, they die and produce a single offspring.  The offspring has a random metabolism and a random amount of grain, ranging from the poorest person's amount of grain to the richest person's amount of grain.  (There is no inheritance of wealth.)

To observe the equity (or the inequity) of the distribution of wealth, a graphical tool called the Lorenz curve is utilized.  We rank the population by their wealth and then plot the percentage of the population that owns each percentage of the wealth (e.g. 30% of the wealth is owned by 50% of the population).  Hence the ranges on both axes are from 0% to 100%.

Another way to understand the Lorenz curve is to imagine that there are 100 dollars of wealth available in a society of 100 people.  Each individual is 1% of the population and each dollar is 1% of the wealth.  Rank the individuals in order of their wealth from greatest to least: the poorest individual would have the lowest ranking of 1 and so forth.  Then plot the proportion of the rank of an individual on the y-axis and the portion of wealth owned by this particular individual and all the individuals with lower rankings on the x-axis.  For example, individual Y with a ranking of 20 (20th poorest in society) would have a percentage ranking of 20% in a society of 100 people (or 100 rankings) --- this is the point on the y-axis.  The corresponding plot on the x-axis is the proportion of the wealth that this individual with ranking 20 owns along with the wealth owned by the all the individuals with lower rankings (from rankings 1 to 19).  A straight line with a 45 degree incline at the origin (or slope of 1) is a Lorenz curve that represents perfect equality --- everyone holds an equal part of the available wealth.  On the other hand, should only one family or one individual hold all of the wealth in the population (i.e. perfect inequity), then the Lorenz curve will be a backwards "L" where 100% of the wealth is owned by the last percentage proportion of the population.  In practice, the Lorenz curve actually falls somewhere between the straight 45 degree line and the backwards "L".

For a numerical measurement of the inequity in the distribution of wealth, the Gini index (or Gini coefficient) is derived from the Lorenz curve.  To calculate the Gini index, find the area between the 45 degree line of perfect equality and the Lorenz curve.  Divide this quantity by the total area under the 45 degree line of perfect equality (this number is always 0.5 --- the area of 45-45-90 triangle with sides of length 1).  If the Lorenz curve is the 45 degree line then the Gini index would be 0; there is no area between the Lorenz curve and the 45 degree line.  If, however, the Lorenz curve is a backwards "L", then the Gini-Index would be 1 --- the area between the Lorenz curve and the 45 degree line is 0.5; this quantity divided by 0.5 is 1.  Hence, equality in the distribution of wealth is measured on a scale of 0 to 1 --- more inequity as one travels up the scale.  Another way to understand (and equivalently compute) the Gini index, without reference to the Lorenz curve, is to think of it as the mean difference in wealth between all possible pairs of people in the population, expressed as a proportion of the average wealth (see Deltas, 2003 for more).

## HOW TO USE IT

The PERCENT-BEST-LAND slider determines the initial density of patches that are seeded with the maximum amount of grain.  This maximum is adjustable via the MAX-GRAIN variable in the SETUP procedure in the procedures window.  The GRAIN-GROWTH-INTERVAL slider determines how often grain grows.  The NUM-GRAIN-GROWN slider sets how much grain is grown each time GRAIN-GROWTH-INTERVAL allows grain to be grown.

The NUM-PEOPLE slider determines the initial number of people.  LIFE-EXPECTANCY-MIN is the shortest number of ticks that a person can possibly live.  LIFE-EXPECTANCY-MAX is the longest number of ticks that a person can possibly live.  The METABOLISM-MAX slider sets the highest possible amount of grain that a person could eat per clock tick.  The MAX-VISION slider is the furthest possible distance that any person could see.

GO starts the simulation.  The TIME ELAPSED monitor shows the total number of clock ticks since the last setup.  The CLASS PLOT shows a line plot of the number of people in each class over time.  The CLASS HISTOGRAM shows the same information in the form of a histogram.  The LORENZ CURVE plot shows the Lorenz curve of the population at a particular time as well as the 45 degree line of equality.  The GINI-INDEX V. TIME plot shows the Gini index at the time that the Lorenz curve is drawn.  The LORENZ CURVE and the GINI-INDEX V. TIME plots are updated every 5 passes through the GO procedure.

## THINGS TO NOTICE

Notice the distribution of wealth.  Are the classes equal?

This model usually demonstrates Pareto's Law, in which most of the people are poor, fewer are middle class, and very few are rich.  Why does this happen?

Do poor families seem to stay poor?  What about the rich and the middle class people?

Watch the CLASS PLOT to see how long it takes for the classes to reach stable values.

As time passes, does the distribution get more equalized or more skewed?  (Hint: observe the Gini index plot.)

Try to find resources from the U.S. Government Census Bureau for the U.S.'s Gini coefficient.  Are the Gini coefficients that you calculate from the model comparable to those of the Census Bureau?  Why or why not?

Is there a trend in the plotting of the Gini index with respect to time?  Does the plot oscillate?  Or does it stabilize to a certain number?

## THINGS TO TRY

Are there any settings that do not result in a demonstration of Pareto's Law?

Play with the NUM-GRAIN-GROWN slider, and see how this affects the distribution of wealth.

How much does the LIFE-EXPECTANCY-MAX matter?

Change the value of the MAX-GRAIN variable (in the `setup` procedure in the Code tab).  Do outcomes differ?

Experiment with the PERCENT-BEST-LAND and NUM-PEOPLE sliders.  How do these affect the outcome of the distribution of wealth?

Try having all the people start in one location. See what happens.

Try setting everyone's initial wealth as being equal.  Does the initial endowment of an individual still arrive at an unequal distribution in wealth?  Is it less so when setting random initial wealth for each individual?

Try setting all the individual's wealth and vision to being equal.  Do you still arrive at an unequal distribution of wealth?  Is it more equal in the measure of the Gini index than with random endowments of vision?

## EXTENDING THE MODEL

Have each newborn inherit a percentage of the wealth of its parent.

Add a switch or slider which has the patches grow back all or a percentage of their grain capacity, rather than just one unit of grain.

Allow the grain to give an advantage or disadvantage to its carrier, such as every time some grain is eaten or harvested, pollution is created.

Would this model be the same if the wealth were randomly distributed (as opposed to a gradient)?  Try different landscapes, making SETUP buttons for each new landscape.

Try allowing metabolism or vision or another characteristic to be inherited.  Will we see any sort of evolution?  Will the "fittest" survive?

Try adding in seasons into the model.  That is to say have the grain grow better in a section of the landscape during certain times and worse at others.

How could you change the model to achieve wealth equality?

The way the procedures are set up now, one person will sometimes follow another.  You can see this by setting the number of people relatively low, such as 50 or 100, and having a long life expectancy.  Why does this phenomenon happen?  Try adding code to prevent this from occurring.  (Hint: When and how do people check to see which direction they should move in?)

## NETLOGO FEATURES

Examine how the landscape of color is created --- note the use of the `scale-color` reporter.  Each patch is given a value, and `scale-color` reports a color for each patch that is scaled according to its value.

Note the use of lists in drawing the Lorenz Curve and computing the Gini index.

## CREDITS AND REFERENCES

This model is based on a model described in Epstein, J. & Axtell R. (1996). Growing Artificial Societies: Social Science from the Bottom Up. Washington, DC: Brookings Institution Press.

For an explanation of Pareto's Law, see http://www.xrefer.com/entry/445978.

For more on the calculation of the Gini index see:

 * Deltas, George (2003).  The Small-Sample Bias of the Gini Coefficient:  Results and Implications for Empirical Research.  The Review of Economics and Statistics, February 2003, 85(1): 226-234.

In particular, note that if one is calculating the Gini index of a sample for the purpose of estimating the value for a larger population, a small correction factor to the method used here may be needed for small samples.


## HOW TO CITE

If you mention this model in a publication, we ask that you include these citations for the model itself and for the NetLogo software:

* Wilensky, U. (1998).  NetLogo Wealth Distribution model.  http://ccl.northwestern.edu/netlogo/models/WealthDistribution.  Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL.
* Wilensky, U. (1999). NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL.

## COPYRIGHT AND LICENSE

Copyright 1998 Uri Wilensky.

![CC BY-NC-SA 3.0](http://i.creativecommons.org/l/by-nc-sa/3.0/88x31.png)

This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License.  To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA.

Commercial licenses are also available. To inquire about commercial licenses, please contact Uri Wilensky at uri@northwestern.edu.

This model was created as part of the project: CONNECTED MATHEMATICS: MAKING SENSE OF COMPLEX PHENOMENA THROUGH BUILDING OBJECT-BASED PARALLEL MODELS (OBPML).  The project gratefully acknowledges the support of the National Science Foundation (Applications of Advanced Technologies Program) -- grant numbers RED #9552950 and REC #9632612.

This model was converted to NetLogo as part of the projects: PARTICIPATORY SIMULATIONS: NETWORK-BASED DESIGN FOR SYSTEMS LEARNING IN CLASSROOMS and/or INTEGRATED SIMULATION AND MODELING ENVIRONMENT. The project gratefully acknowledges the support of the National Science Foundation (REPP & ROLE programs) -- grant numbers REC #9814682 and REC-0126227. Converted from StarLogoT to NetLogo, 2001.
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Polygon -7500403 true true 135 195 135 240 120 255 105 255 105 285 135 285 165 240 165 195

line
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0
Line -7500403 true 150 0 150 300

line half
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0
Line -7500403 true 150 0 150 150

pentagon
false
0
Polygon -7500403 true true 150 15 15 120 60 285 240 285 285 120

person
false
0
Circle -7500403 true true 110 5 80
Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90
Rectangle -7500403 true true 127 79 172 94
Polygon -7500403 true true 195 90 240 150 225 180 165 105
Polygon -7500403 true true 105 90 60 150 75 180 135 105

plant
false
0
Rectangle -7500403 true true 135 90 165 300
Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285
Polygon -7500403 true true 165 255 210 210 255 195 225 255 165 285
Polygon -7500403 true true 135 180 90 135 45 120 75 180 135 210
Polygon -7500403 true true 165 180 165 210 225 180 255 120 210 135
Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135
Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60
Polygon -7500403 true true 135 90 120 45 150 15 180 45 165 90

square
false
0
Rectangle -7500403 true true 30 30 270 270

square 2
false
0
Rectangle -7500403 true true 30 30 270 270
Rectangle -16777216 true false 60 60 240 240

star
false
0
Polygon -7500403 true true 151 1 185 108 298 108 207 175 242 282 151 216 59 282 94 175 3 108 116 108

target
false
0
Circle -7500403 true true 0 0 300
Circle -16777216 true false 30 30 240
Circle -7500403 true true 60 60 180
Circle -16777216 true false 90 90 120
Circle -7500403 true true 120 120 60

tree
false
0
Circle -7500403 true true 118 3 94
Rectangle -6459832 true false 120 195 180 300
Circle -7500403 true true 65 21 108
Circle -7500403 true true 116 41 127
Circle -7500403 true true 45 90 120
Circle -7500403 true true 104 74 152

triangle
false
0
Polygon -7500403 true true 150 30 15 255 285 255

triangle 2
false
0
Polygon -7500403 true true 150 30 15 255 285 255
Polygon -16777216 true false 151 99 225 223 75 224

truck
false
0
Rectangle -7500403 true true 4 45 195 187
Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194
Rectangle -1 true false 195 60 195 105
Polygon -16777216 true false 238 112 252 141 219 141 218 112
Circle -16777216 true false 234 174 42
Rectangle -7500403 true true 181 185 214 194
Circle -16777216 true false 144 174 42
Circle -16777216 true false 24 174 42
Circle -7500403 false true 24 174 42
Circle -7500403 false true 144 174 42
Circle -7500403 false true 234 174 42

turtle
true
0
Polygon -10899396 true false 215 204 240 233 246 254 228 266 215 252 193 210
Polygon -10899396 true false 195 90 225 75 245 75 260 89 269 108 261 124 240 105 225 105 210 105
Polygon -10899396 true false 105 90 75 75 55 75 40 89 31 108 39 124 60 105 75 105 90 105
Polygon -10899396 true false 132 85 134 64 107 51 108 17 150 2 192 18 192 52 169 65 172 87
Polygon -10899396 true false 85 204 60 233 54 254 72 266 85 252 107 210
Polygon -7500403 true true 119 75 179 75 209 101 224 135 220 225 175 261 128 261 81 224 74 135 88 99

wheel
false
0
Circle -7500403 true true 3 3 294
Circle -16777216 true false 30 30 240
Line -7500403 true 150 285 150 15
Line -7500403 true 15 150 285 150
Circle -7500403 true true 120 120 60
Line -7500403 true 216 40 79 269
Line -7500403 true 40 84 269 221
Line -7500403 true 40 216 269 79
Line -7500403 true 84 40 221 269

x
false
0
Polygon -7500403 true true 270 75 225 30 30 225 75 270
Polygon -7500403 true true 30 75 75 30 270 225 225 270

@#$#@#$#@
NetLogo 5.0.5
@#$#@#$#@
@#$#@#$#@
@#$#@#$#@
@#$#@#$#@
@#$#@#$#@
default
0.0
-0.2 0 0.0 1.0
0.0 1 1.0 0.0
0.2 0 0.0 1.0
link direction
true
0
Line -7500403 true 150 150 30 225
Line -7500403 true 150 150 270 225

@#$#@#$#@
0
@#$#@#$#@
